Leave A Trace: Part Two

The party continued combing over Rollins room, finding more information about Istust and what was going on there. The town was run by a family that had more or less established it nearly two centuries earlier, they owned the cannery as well as controlled the town council and ruled from their large manor on the east side of town. Lady Cordelia Volévont was the current head of the family, only in her thirties and seemingly more interested in finding interesting artifacts from around Nyvon, she had only taken an interest in the town itself after returning from a trip to the south about six months prior. It was two months after this that the strange things began in town, with the Volévont family missing through most of it. The lady had reappeared a few months ago, pale and cold compared to her friendly demeanor before this began.

The party decided to head to the Fisherman’s Guild next but after speaking to Dolgorra and Adia, they decided to spend the night and try the streets in the light of day.

The morning was grey and cold but the streets were deserted as they made their way across the town. The market square was empty, save for a few tents of merchants that seem to have left in a hurry. They arrived at the guildhall, finding it secure behind a high wooden wall. They made their way to what should be the front gate, finding half a dozen bodies of the wide eyed locals sprawled across the stones in front of a high barricade made from rubble and carts. Two heads popped up over the barricade, swiftly followed by two crossbows. They demanded to know what the party was doing there, quickly becoming friendly once the group showed their bureau credentials. The party was surprised to learn that Rollins was not only alive but with the fisherman now, recovering from some sort of attack that he had been hesitant to speak of.

The guards helped the party pass through the barricade and brought them into the hall. It was warm and as comfortable a place as they had seen in Istust, with a dozen fishermen milling about tending to wards that had been placed on the walls and ceiling. The guild leader, a grey beaded dwarf named Duncan Steelline, greeted them warmly and with great hope that the party could help them try and change the seeming fate of their home. Seated at one of the tables near the fire in the great hall was a pale, sullen looking half-elf, apparently unaware of the arrival of the party. Duncan called to the half-elf, revealing him to be Rollins, and beckoned him to join the group.